Medieval Engineers: Controller Support
Medieval Engineers now has controller support. You can now use an Xbox controller to play medieval Engineers, this was released in update 02.016.
Here is a list of the default controls for Medieval Engineers.
Default controller layout:
General:
Back-button - control menu (in-game only)
Start-button - main menu (in-game only)
GUI:
A-button - accept
B-button - cancel
Dpad-up - go to the next control
Dpad-down - go to the previous control
Dpad-left - decrease value of slider
Dpad-right - increase value of slider
Character:
Left-Analog - movement
Right-Analog - rotation of character
Right-trigger - primary action
Left-trigger - secondary action
A-button - jump
B-button - unequip
X-button - use
Y-button - flying (toggle, creative only)
L3-button - crouch (toggle)
R3-button - build mode (toggle)
Dpad-up and Dpad-down - switch between toolbars
Dpad-left and Dpad-right - switch between toolbar items
Build mode:
Left-Analog - rotation of block
Right-Analog - rotation of character
Right-trigger - add block
Left-trigger - remove block
A-button - iterate block stage
B-button - unequip
X-button - compound mode (toggle)
Y-button - dynamic mode (toggle)
Left-bumper - move block closer (dynamic mode)
Right-bumper - move block further (dynamic mode)
L3-button - Structural integrity view (toggle)
R3-button - build mode (toggle)
Dpad-up and Dpad-down - switch between toolbars
Dpad-left and Dpad-right - switch between toolbar items
Voxel mode:
Right-Analog - rotation of character
Right-trigger - add voxels
Left-trigger - remove voxels
A-button - paint with current voxel material
B-button - unequip
X-button - iterate voxel materials
Y-button - voxel hand settings
Dpad-up and Dpad-down - switch between toolbars
Dpad-left and Dpad-right - switch between toolbar items
Here is a list of the default controls for Medieval Engineers.
Default controller layout:
General:
Back-button - control menu (in-game only)
Start-button - main menu (in-game only)
GUI:
A-button - accept
B-button - cancel
Dpad-up - go to the next control
Dpad-down - go to the previous control
Dpad-left - decrease value of slider
Dpad-right - increase value of slider
Character:
Left-Analog - movement
Right-Analog - rotation of character
Right-trigger - primary action
Left-trigger - secondary action
A-button - jump
B-button - unequip
X-button - use
Y-button - flying (toggle, creative only)
L3-button - crouch (toggle)
R3-button - build mode (toggle)
Dpad-up and Dpad-down - switch between toolbars
Dpad-left and Dpad-right - switch between toolbar items
Build mode:
Left-Analog - rotation of block
Right-Analog - rotation of character
Right-trigger - add block
Left-trigger - remove block
A-button - iterate block stage
B-button - unequip
X-button - compound mode (toggle)
Y-button - dynamic mode (toggle)
Left-bumper - move block closer (dynamic mode)
Right-bumper - move block further (dynamic mode)
L3-button - Structural integrity view (toggle)
R3-button - build mode (toggle)
Dpad-up and Dpad-down - switch between toolbars
Dpad-left and Dpad-right - switch between toolbar items
Voxel mode:
Right-Analog - rotation of character
Right-trigger - add voxels
Left-trigger - remove voxels
A-button - paint with current voxel material
B-button - unequip
X-button - iterate voxel materials
Y-button - voxel hand settings
Dpad-up and Dpad-down - switch between toolbars
Dpad-left and Dpad-right - switch between toolbar items